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Summary
Name: Lukas Bruess
Date of Birth: 16th October 1991
Nationality: German
Residence: Berlin, Germany
Phone: +49 15231038529
Email: contact@augenrender.com
Portfolio: http://augenrender.com
LinkedIn: https://linkedin.com/in/lukasbruess
Employment History
Invisible Room | 3D Artist & VR Developer May 2018 - Feb. 2019
- 3D Modeling
- PBR Texturing
- UE4 Blueprint Scripting
- Unity C# Scripting
- Game Design
- VR/AR Game & Application Development (Mobile & High-End)
Freelance| 3D Artist & VR Developer Nov. 2017 - May 2018
- VR/AR Game & Application Development (Mobile & High-End)
- AR Application Development Workshops at FH Münster
- Consulting for BFU AG Koblenz
- Creation & Optimization of Photogrammetry scans
Jan Radon Software Engineering | 3D Artist & VR Developer Aug. 2016 - Nov. 2017
- 3D Modeling
- PBR Texturing
- Asset Creation & Engine Integration
- UE4 Blueprint Scripting
- Unity C# Scripting
- VR/AR Application Development (Mobile & High-End)
- VR/AR UX
- VR Architecture Visualization
Hochschule Darmstadt | Student Tutor Apr. 2015 - Mar. 2016
- Teaching basic Modeling and Rendering Principles
Project History
AmorVR | Invisible Room (VR Arcade Game) Nov. 2018 - Jan. 2019
- Environment Modeling
- Engine Implementation
- Unity C# Scripting
Berliner Festspiele: Parallelwelten | Invisible Room Aug. 2018 - Oct. 2018
- Concept Development
- 3D Modelling
- Engine Implementation
- Unity C# Scripting
- VR UX
Hänsel & Gretel | Invisible Room (Game Environment) Jun. 2018 - Aug. 2018
- Environment Modelling
- Engine Implementation
- Level Design
RAW | Invisible Room (Berlin themed Map for King Spray Graffiti VR) Mar. 2018 - May 2018
- Environment Modelling
- PBR Texturing
- Engine Implementation
VR Meditation | Freelance Project (Guided Mobile VR Meditation) Jan. 2018 - Apr. 2018
- Concept Development
- Level Design
- UE4 Blueprint Scripting
CatwalkVR | Freelance Project (High-End VR Fashion Show) Dec. 2018 - Mar. 2018
- Concept Development
- 3D Modelling
- PBR Texturing
- Engine Implementation
- UE4 Blueprint Scripting
- Realtime Simulated Outfits
VR Archviz Office Demo | JRSE (VR Architecture Visualization) Oct. 2017 - Nov. 2017
- Concept Development
- 3D Modelling
- PBR Texturing
- Engine Implementation
- User Testing
VAWM | JRSE (VR Warehouse Management) Aug. 2016 - Oct. 2017
- Concept Development
- 3D Modelling
- PBR Texturing
- UE4 Blueprint Scripting
- VR UX
Education History:
Hochschule Darmstadt | University of Applied Sciences Oct. 2012 - Mar. 2016
Bachelor of Arts, Animation & Game (Grade 1,8)
Technical Skills:
- Maya
- Blender
- 3dsMax
- Substance Painter
- Substance Designer
- Unity C# Scripting
- UE4 Blueprint Scripting
- Unreal 4 Engine
- Unity
- Cry Engine
- Source Engine
- Vray
- Renderman